iOS · Android · Web

Mobile app and game development for YouTubers and brands

SourSpark develops iOS and Android mobile apps, character-led mobile games and HTML5 browser games for YouTubers, creators and brands. Channel apps, stories, missions, level progression, artwork and backend services are planned together to suit the product.

Tell us about your app or game idea →Mobile apps and games for YouTubers →
WordQuest: Word Search — Genuine SourSpark product icons and store artwork, shown in their original languages. This WordQuest store image still uses its former name, WordTrail.AI Chat & Translate Keyboard — Genuine SourSpark product icons and store artwork, shown in their original languages. This WordQuest store image still uses its former name, WordTrail.
Genuine SourSpark product icons and store artwork, shown in their original languages. This WordQuest store image still uses its former name, WordTrail.

Apps and Games for Creators and Brands

Mobile apps, mobile games and browser game options

Character-led iOS and Android game

Original characters, story, missions, touch controls and level progression. Gameplay and content production are planned from the first playable build.

A mobile app for your YouTube channel

An app built around your channel’s content and user journey. Content areas, accounts, notifications and an admin panel can be included to suit the brief.

HTML5 browser games and campaigns

We create games designed for phone and desktop browsers. Website integration and campaign measurement are planned from the outset.

SourSpark · iOS · Android

Three service packages for your creator project

Choose the scope that fits your first release or the next chapter of an existing product.

WordQuest: Word SearchWordQuest: Word Search — Images show our own released products; they are not presented as YouTuber client projects.

Character-led mobile game

For channels bringing their characters into a playable world.

We bring the story, missions and touch controls together in a first playable build. The brief defines the level count and target platforms.

  • Character and core gameplay plan
  • Playable prototype and approval milestones
  • Agreed levels and progression system
  • Device testing and store release preparation
Start a brief for this package →
AI Chat & Translate KeyboardAI Chat & Translate Keyboard — Images show our own released products; they are not presented as YouTuber client projects.

Your channel’s mobile app

For channels offering viewers a useful mobile product they can return to.

We design an iOS or Android app around your content and your audience’s needs. Accounts, notifications and admin tools are assessed individually for the first release.

  • User flows and screen designs
  • Agreed app features
  • Backend and content management where needed
  • Device testing and store assets
Start a brief for this package →
HueWeave: Connect the DotsHueWeave: Connect the Dots — Images show our own released products; they are not presented as YouTuber client projects.

New content and maintenance

For teams developing an app or game that is already live.

We review the existing code and infrastructure before planning new levels, content and releases. Support coverage and response times are agreed together.

  • Existing product and technical review
  • New content or level production plan
  • Agreed bug fixes and compatibility work
  • Release schedule and measurement review
Start a brief for this package →

Images show our own released products; they are not presented as YouTuber client projects.

Pricing, timing, source-code handover and maintenance responsibilities are defined in the project brief.

From an idea to the first playable build

  1. 01

    Product and platform scope

    We define the audience, app or game concept, characters or content areas, and iOS/Android priorities together.

  2. 02

    First build and development

    A working build tests the screen flow or gameplay. We then develop the agreed artwork, features and any backend services needed.

  3. 03

    Testing and launch

    We check device performance, clarity and saved progress, then prepare the selected platform’s release materials, measurement and maintenance plan.

A clear scope for the proposal

  • Product brief, target platforms and first-release features
  • App screens or characters, story and game levels
  • Mobile software and any backend or admin panel required
  • Device tests, store artwork and release preparation
  • Source-code handover, measurement and maintenance responsibilities

Before we start

Do you build mobile apps for YouTubers as well as games?

Yes. Depending on the channel’s product idea, we plan iOS and Android apps with the interface, content flow, accounts and server work they need. The brief defines which features belong in the first release.

Can we design a character together?

Yes. We can start with its personality, appearance and role, then agree the artwork, animation and gameplay scope.

How are cost and delivery dates determined?

We scope the platforms, mechanics, characters, levels, animation, backend and approval stages. The proposal and schedule follow the agreed brief.

What should I bring to the first conversation?

A channel or brand link, audience outline, any character artwork, game references, target platform and intended launch date are a useful starting point.

Who is this service for?

YouTubers, creators, brands and agencies commissioning a game around their own character, mascot or original idea. A channel or brand link and target platform are enough to begin the discussion.

Are the portfolio examples YouTuber client projects?

WordQuest and HueWeave screens come from our own products; AntSort artwork comes from our own development project. They are not presented as completed YouTuber partnerships or projects for another brand.

Real examples from our own projects

These images come from the SourSpark portfolio. AntSort’s character artwork is a development asset; WordQuest, HueWeave and AlbaPin images are genuine product screens. Each example links to its own project page.

Genuine SourSpark product screens; images retain the app’s original language. Some original WordQuest store artwork still shows its former name, WordTrail.

AntSort →

What do these project examples demonstrate?

WordQuest: Word Search — Real project images

WordQuest: Word Search →

Actual word-puzzle screens and app icon from our own product. A reference for discussing interface, puzzle presentation and level flow.

HueWeave: Connect the Dots — Real project images

HueWeave: Connect the Dots →

Actual colour-connection puzzle screens and app icon. A product reference for touch controls and clear goals on small screens.

AntSort — Original character and environment artwork from AntSort’s development files.

AntSort →

Our development project with original character and environment artwork. These source assets illustrate visual identity and world design.

SourSpark · HTML5

From character to gameplay: a live HTML5 demo

Guide the red ant, collect the food and reach the queen. Three short levels bring character, missions and progression together in one browser experience. No download or account is needed.

The Queen’s Trail

Tap a square next to the ant or use the arrow keys. Collect all the food before going to the queen. You cannot cross the rocks.

Story and level sequence

  1. First supplies

    The colony needs to prepare for a new day. Collect two food pieces along the open trail and take them to the queen.

  2. Rocky trail

    Rocks are blocking the shortcut. Find a way around them and bring three food pieces to the queen.

  3. The big delivery

    The final delivery takes a longer route. Gather four food pieces to finish the colony’s preparations.

This is a SourSpark studio prototype built with original character, food and background artwork from the AntSort project files. It is neither the store version of AntSort nor a game made for a YouTuber client.

What can you inspect in this example?

Character and mission

The ant, queen and food share a clear purpose. The visual identity helps players understand what to do.

Growing level scope

The number of collectibles and obstacles changes across three fixed maps. Completing a mission unlocks the next level, and each level can be restarted.

Working browser interaction

The game runs on this page. Try touch, mouse and keyboard controls. The demo does not require a server account or a store link.

The demo illustrates a short HTML5 game mechanic. It does not demonstrate iOS or Android app packages, a full adventure, saved player accounts, a reward system or client campaign results. Those are planned separately to suit each project.

Who leads the project?

SourSpark is a mobile app and game studio based in Istanbul, Türkiye.

Çağdaş Ekşi leads SourSpark’s work. His experience in backend systems, servers, mobile apps, SEO and marketing helps connect game production, launch preparation and measurement planning.

What should you share for a quote?

  • Your channel or brand link and the characters you have permission to use
  • Audience, game language and your choice of iOS, Android or HTML5
  • The player’s main action and the first level’s objective
  • Initial level count, target date and budget range
  • Source-code handover, maintenance, store launch and measurement needs
Tell us about your app or game idea →

30 short guides to plan your project

WordQuest: Word Search — Real project imagesCustom games for YouTubers: from idea to launchBring your channel’s characters and stories into a mobile game. Explore the brief, prototype, original artwork, level production and launch process.Ant Sort: Food Puzzle — Real project imagesBranded games: from a logo to a playable worldTurn your brand’s mascot and story into a playable world. Plan original mechanics, a consistent visual identity and a mobile or browser release.Ant Sort: Food Puzzle — Real project imagesA guide to commissioning your own character gameDefine the gameplay, animation, levels and platform for your character. Explore the production process with genuine SourSpark character artwork.WordQuest: Word Search — Real project imagesWhat determines the cost of a YouTuber game?Compare the characters, levels, animation, platforms and backend work that shape a creator game budget. Learn how to request a clearly scoped proposal.HueWeave: Connect the Dots — Real project imagesMobile game or browser game for your brand?Compare mobile and browser games by access, return visits, publishing and maintenance. Choose a scope that fits your audience and brand objectives.HueWeave: Connect the Dots — Real project imagesCommissioning a character game for your websitePlan a custom HTML5 brand game: characters, mobile controls, website integration, loading time and measurement, with real SourSpark visual examples.Ant Sort: Food Puzzle — Real project imagesWriting a story for a character adventure gameBuild a short game narrative around a character’s goal, playable missions and level endings. Connect the story to what the player actually does.WordQuest: Word Search — Real project imagesHow to design progression across mobile game levelsPlan level goals, maps, difficulty and saved progress together. Explore an approach that connects the first playable build with ongoing level production.Ant Sort: Food Puzzle — Real project imagesVlad and Niki: from YouTube characters to game seriesExplore AppQuiz’s Vlad and Niki listings through character consistency and mini games. Consider design lessons for an original game around your brand.WordQuest: Word Search — Real project imagesHow YouTube viewers find and download your gameCreate a clear route from video to game page and the correct store. Measure link clicks, store visits and completed downloads as separate steps.HueWeave: Connect the Dots — Real project imagesHow long does a branded game take to develop?Plan a branded game around a playable prototype, artwork, development, testing and approvals. Identify the dependencies that affect your launch date.WordQuest: Word Search — Real project imagesHow to write a brief for your YouTube channel’s gamePrepare a creator game brief covering your audience, characters, main mechanic and platform. Use a short example to make the first project discussion more useful.AlbaPin: Explore Cities — Real project imagesCombining a branded app with mini gamesPlan a mini game inside your branded app without losing its main purpose. Define account sharing, progress saving, content management and the first integration.HueWeave: Connect the Dots — Real project imagesWhat should a game studio deliver?Compare game studio proposals using playable builds, source files, artwork, test coverage and maintenance. Define clear acceptance criteria before production begins.Ant Sort: Food Puzzle — Real project imagesTurning a YouTube character into a playable characterTranslate your YouTube character’s personality into movement, reactions and player control. Use original project artwork to discuss small-screen readability and animation.Ant Sort: Food Puzzle — Real project imagesDesigning a game world around your brand mascotBuild a game world that fits your mascot’s personality. Define goals, environments and visual rules, then check them together in a small playable scene.HueWeave: Connect the Dots — Real project imagesTurning YouTube challenges into game missionsTurn a video challenge into a clear game goal with controls, failure conditions and a retry flow. Test one short mission before expanding the idea.Ant Sort: Food Puzzle — Real project imagesCommissioning a runner game with your own characterScope a custom character runner through controls, camera, obstacles and animation. Use a short test course to define the first playable version.WordQuest: Word Search — Real project imagesOne adventure or a collection of mini games?Compare a story-led adventure with a branded mini game collection. Choose around session length, controls, content production and the reason players should return.Ant Sort: Food Puzzle — Real project imagesShould your character game be 2D or 3D?Compare 2D and 3D for a character game through camera, animation, visual identity and target devices. Evaluate both against the same gameplay scope.Ant Sort: Food Puzzle — Real project imagesPlanning animation and voice for a creator gameMatch character animations and spoken lines to game events. Define recording, approvals, silent play and localisation needs before expanding the first release.HueWeave: Connect the Dots — Real project imagesDesigning character games for young audiencesPlan reading load, touch controls and feedback for a defined young audience. Check target-age declarations and relevant store requirements before release.Ant Sort: Food Puzzle — Real project imagesPlanning character, music and voice usage in a gameBuild an asset register for game characters, music, voice and logos. Connect sources and usage approvals to production milestones and release preparation.WordQuest: Word Search — Real project imagesPlanning YouTube Shorts for a game launchUse real gameplay to introduce your character, demonstrate one mechanic and explain where to find the game. Check the vertical edit and download journey on a phone.WordQuest: Word Search — Real project imagesPreparing a creator game’s store listingPrepare App Store and Google Play pages with real screenshots, the correct icon and clear copy. Review language, platform links and consistency with the release build.Ant Sort: Food Puzzle — Real project imagesPlacing sponsored products in character gamesPlan a sponsored product as scenery, an object or part of a mission. Evaluate the player’s goal, sponsor approvals and presentation in a small prototype.HueWeave: Connect the Dots — Real project imagesChoosing a revenue model for a creator gameCompare paid downloads, advertising, optional purchases and sponsorship for a creator game. Plan around your audience, running costs and ongoing content needs.WordQuest: Word Search — Real project imagesFrom views to downloads: measuring a game launchMeasure video views, landing-page visits, store clicks and reported downloads separately. Build a short launch report that makes attribution gaps visible.WordQuest: Word Search — Real project imagesKeeping a creator game fresh with new levelsPlan new levels and seasons with production templates, save compatibility, testing and release notes. Assess returning players separately from new-content visits.HueWeave: Connect the Dots — Real project imagesManaging a game project for a large YouTube channelCoordinate character approvals, team responsibilities, testing and launch for a major creator game. Build a shared project process with clear decisions and support owners.

Let’s plan your channel’s next mobile product

Tell us about your YouTube channel, audience and product idea. We can define the scope of a first iOS or Android release together.

Tell us about your app or game idea →