Character-led iOS and Android game
Original characters, story, missions, touch controls and level progression. Gameplay and content production are planned from the first playable build.
iOS · Android · Web
SourSpark develops iOS and Android mobile apps, character-led mobile games and HTML5 browser games for YouTubers, creators and brands. Channel apps, stories, missions, level progression, artwork and backend services are planned together to suit the product.
Tell us about your app or game idea →Mobile apps and games for YouTubers →

Apps and Games for Creators and Brands
Original characters, story, missions, touch controls and level progression. Gameplay and content production are planned from the first playable build.
An app built around your channel’s content and user journey. Content areas, accounts, notifications and an admin panel can be included to suit the brief.
We create games designed for phone and desktop browsers. Website integration and campaign measurement are planned from the outset.
SourSpark · iOS · Android
Choose the scope that fits your first release or the next chapter of an existing product.

For channels bringing their characters into a playable world.
We bring the story, missions and touch controls together in a first playable build. The brief defines the level count and target platforms.

For channels offering viewers a useful mobile product they can return to.
We design an iOS or Android app around your content and your audience’s needs. Accounts, notifications and admin tools are assessed individually for the first release.

For teams developing an app or game that is already live.
We review the existing code and infrastructure before planning new levels, content and releases. Support coverage and response times are agreed together.
Images show our own released products; they are not presented as YouTuber client projects.
Pricing, timing, source-code handover and maintenance responsibilities are defined in the project brief.
We define the audience, app or game concept, characters or content areas, and iOS/Android priorities together.
A working build tests the screen flow or gameplay. We then develop the agreed artwork, features and any backend services needed.
We check device performance, clarity and saved progress, then prepare the selected platform’s release materials, measurement and maintenance plan.
Yes. Depending on the channel’s product idea, we plan iOS and Android apps with the interface, content flow, accounts and server work they need. The brief defines which features belong in the first release.
Yes. We can start with its personality, appearance and role, then agree the artwork, animation and gameplay scope.
We scope the platforms, mechanics, characters, levels, animation, backend and approval stages. The proposal and schedule follow the agreed brief.
A channel or brand link, audience outline, any character artwork, game references, target platform and intended launch date are a useful starting point.
YouTubers, creators, brands and agencies commissioning a game around their own character, mascot or original idea. A channel or brand link and target platform are enough to begin the discussion.
WordQuest and HueWeave screens come from our own products; AntSort artwork comes from our own development project. They are not presented as completed YouTuber partnerships or projects for another brand.
These images come from the SourSpark portfolio. AntSort’s character artwork is a development asset; WordQuest, HueWeave and AlbaPin images are genuine product screens. Each example links to its own project page.
Genuine SourSpark product screens; images retain the app’s original language. Some original WordQuest store artwork still shows its former name, WordTrail.
AntSort →Actual word-puzzle screens and app icon from our own product. A reference for discussing interface, puzzle presentation and level flow.
Actual colour-connection puzzle screens and app icon. A product reference for touch controls and clear goals on small screens.

Our development project with original character and environment artwork. These source assets illustrate visual identity and world design.
SourSpark · HTML5
Guide the red ant, collect the food and reach the queen. Three short levels bring character, missions and progression together in one browser experience. No download or account is needed.
Tap a square next to the ant or use the arrow keys. Collect all the food before going to the queen. You cannot cross the rocks.
Start the demo to open the first mission.
The colony needs to prepare for a new day. Collect two food pieces along the open trail and take them to the queen.
Rocks are blocking the shortcut. Find a way around them and bring three food pieces to the queen.
The final delivery takes a longer route. Gather four food pieces to finish the colony’s preparations.
This is a SourSpark studio prototype built with original character, food and background artwork from the AntSort project files. It is neither the store version of AntSort nor a game made for a YouTuber client.
The ant, queen and food share a clear purpose. The visual identity helps players understand what to do.
The number of collectibles and obstacles changes across three fixed maps. Completing a mission unlocks the next level, and each level can be restarted.
The game runs on this page. Try touch, mouse and keyboard controls. The demo does not require a server account or a store link.
The demo illustrates a short HTML5 game mechanic. It does not demonstrate iOS or Android app packages, a full adventure, saved player accounts, a reward system or client campaign results. Those are planned separately to suit each project.
SourSpark is a mobile app and game studio based in Istanbul, Türkiye.
Çağdaş Ekşi leads SourSpark’s work. His experience in backend systems, servers, mobile apps, SEO and marketing helps connect game production, launch preparation and measurement planning.
Branded games: from a logo to a playable worldTurn your brand’s mascot and story into a playable world. Plan original mechanics, a consistent visual identity and a mobile or browser release.
A guide to commissioning your own character gameDefine the gameplay, animation, levels and platform for your character. Explore the production process with genuine SourSpark character artwork.
Writing a story for a character adventure gameBuild a short game narrative around a character’s goal, playable missions and level endings. Connect the story to what the player actually does.
Vlad and Niki: from YouTube characters to game seriesExplore AppQuiz’s Vlad and Niki listings through character consistency and mini games. Consider design lessons for an original game around your brand.
Turning a YouTube character into a playable characterTranslate your YouTube character’s personality into movement, reactions and player control. Use original project artwork to discuss small-screen readability and animation.
Designing a game world around your brand mascotBuild a game world that fits your mascot’s personality. Define goals, environments and visual rules, then check them together in a small playable scene.
Commissioning a runner game with your own characterScope a custom character runner through controls, camera, obstacles and animation. Use a short test course to define the first playable version.
Should your character game be 2D or 3D?Compare 2D and 3D for a character game through camera, animation, visual identity and target devices. Evaluate both against the same gameplay scope.
Planning animation and voice for a creator gameMatch character animations and spoken lines to game events. Define recording, approvals, silent play and localisation needs before expanding the first release.
Planning character, music and voice usage in a gameBuild an asset register for game characters, music, voice and logos. Connect sources and usage approvals to production milestones and release preparation.
Placing sponsored products in character gamesPlan a sponsored product as scenery, an object or part of a mission. Evaluate the player’s goal, sponsor approvals and presentation in a small prototype.Tell us about your YouTube channel, audience and product idea. We can define the scope of a first iOS or Android release together.
Tell us about your app or game idea →