SourSpark · Creator and Brand Games →
Planning animation and voice for a creator game
Match character animations and spoken lines to game events. Define recording, approvals, silent play and localisation needs before expanding the first release.
Updated: 2026-10-30
Original character and environment assets from the AntSort development project; the actual WordQuest app icon is shown separately.
Attach each animation to an event
List idle, movement, success and failure actions. Specify when each begins and ends, and whether one animation can serve more than one situation.
Approve the line list before recording
Keep the text, delivery notes, triggering event and filename together. Record the character owner’s approval and intended usage. If copy changes, allow for another recording session.
Original character and environment assets from the AntSort development project; the actual WordQuest app icon is shown separately.
Test silent play and other languages
Goals and feedback must remain understandable with audio off. Plan translated lines, captions and new voice recordings separately. Our project artwork illustrates the article; it is not a voice recording sample.
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