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Planning character, music and voice usage in a game

Build an asset register for game characters, music, voice and logos. Connect sources and usage approvals to production milestones and release preparation.

Updated: 2026-10-30

Planning character, music and voice usage in a game
WordQuest: Word Search — original app icon

Original character and environment assets from the AntSort development project; the actual WordQuest app icon is shown separately.

Record the source of every asset

Keep filename, creator, permission or licence and approver together. Track character drawings and voice recordings separately instead of assuming one approval covers every file.

Describe the intended uses

Clarify in-game use, store artwork, trailers, translations and future levels with the relevant rights holder. Have an authorised specialist assess contractual details. This article describes a production inventory workflow.

AntSort — Original character and environment artwork from AntSort’s development files.

Original character and environment assets from the AntSort development project; the actual WordQuest app icon is shown separately.

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What game could your character belong in?

Share your channel, character and audience so we can define the first playable version together.

Tell us about your character and game